So big question, can anyone point me in a direction to accomplish this in Synchronet? I want the users to be able to save their game data and be able to load their saved games down the road like I can with Mystic.
Thanks and hope this makes some sense.
The obvious way to pass data from Synchronet to a batch file is via command-line parameters:
There's also environment variables set by Synchronet before executing external programs which could be used in a batch file: https://wiki.synchro.net/config:env#automatic
My frotz engine does that. What infocom engine are you using?
Could I ask you, what commands/syntax should I be using to execute Frotz to show on the Caller side?
Email me at email@example.com and I can send you the screenshot of one
of my infocom games...
I got my infocom games working for the most part with DOORWAY under synchronet so that is a step forward for me.
Now I want to setup a sandbox type environment for each infocom game so when a
user saves the game they are playing the data is stored in their own user folder. So the next time they play they can load that saved game and not someone else's.
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